Rules (fictional dialogue)

Just a writing experiment I’ve been tinkering with for a while: Can I keep two speakers distinct without any narrative or tricks like accents?
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“Your turn.”
“It is?”
“Yes.”
“Rats rats rats. This isn’t good, is it?”
“No.”
“I mean, if I go there, you’ll….”
“Yes, I will.”
“But if I put it there, then you can….”
“Yes, I can.”
“And if I move any of those, it would be….”
“Yes, it would.”
“It would be a whole lot better for me if you had to move one of yours first, huh?”
“It certainly would. But it’s your turn.”
“My turn. And I have to move somewhere!”
“That’s right.”
“Wait. Maybe I don’t. I pass.”
“You what?”
“I pass. Your turn.”
“No. You can’t pass!”
“Why not?”
“Because of the rules of the game.”
“I can pass.”
“No, you can’t.”
“Why not?”
“You never hear of grandmasters passing.”
“Grandmasters probably never need to pass. But it’s in the rules.”
“No, it’s not.”
“Yes, it is.”
“No, it’s really not.”
“Yes, it really is. I pass. Your turn.”
“Ok.”
“What?”
“Ok. You can pass. You get one pass? Is that your rule?”
“No. Three. In the course of the game, each player can pass three times.”
“Ok.”
“Really?”
“Really. We’ll play by your rules.”
“Great. Then… I pass. It’s your turn.”
“I pass too.”
“Oh. Then… I pass.”
“Me too.”
“Then I pass for my third time.”
“And I pass for my third time, too. Your turn.”
“It is?”
“Yes.”
“Rats rats rats.”

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